Sure you get lures, callers, and a pet dog to help you but outside of that, it’s all very arcadey. That’s not the case, Hunting Simulator 2 is an arcade approach to the genre. Just that name alone, Hunting Simulator 2 would immediately tell me I am going to get the most realistic “simulator” experience. Armed with basic but important information I jumped into hunting Simulator 2. Growing up in Bristol, I have been exposed to hunting and tracking animals since my early days, that’s how I wish I could start my review but in reality, the truth is, I grew up playing Cabela games and more recently the rather awesome Hunter Call of the Wild on Steam. Here I return to the hunting grounds of Hunting Simulator 2, This time with more power! Reading back over my previous review, not a lot has changed except I let a lot of the niggles from before pass, and the extra power definitely helps with the loading and general loo of the textures. No preface on profit from selling a trophy over keeping it, with no info given when you do sell a trophy.Constant juggling act with clothing and powders.No noise indicator for you and animals.Limited room for items like lures, callers, and binoculars.No help/clues on where other blinds, fast travel points may be.Info on track points is not helpful, it doesn’t give any indication of direction, blood only says the color of it and not blood amount.The lodge just means you have a lot of unnecessary walking to do in order to change options.You rely so heavily on your companion for all things tracking.Hard to track kills with your eyes as the blood is not that visible.Pain in the ass to keep going back to the cabin to claim trophies.Buy powders to show wind direction and speed. ![]()
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